69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <android-base/logging.h>
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#include <android/hardware/tests/lazy/1.1/ILazy.h>
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#include <hidl/HidlLazyUtils.h>
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#include <hidl/HidlTransportSupport.h>
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using android::OK;
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using android::hardware::configureRpcThreadpool;
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using android::hardware::joinRpcThreadpool;
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using android::hardware::LazyServiceRegistrar;
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using android::hardware::tests::lazy::V1_1::ILazy;
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class Lazy : public ILazy {
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public:
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::android::hardware::Return<void> setCustomActiveServicesCallback();
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};
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::android::hardware::Return<void> Lazy::setCustomActiveServicesCallback() {
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auto lazyRegistrar = android::hardware::LazyServiceRegistrar::getInstance();
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lazyRegistrar.setActiveServicesCallback([lazyRegistrar](bool hasClients) mutable -> bool {
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if (hasClients) {
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return false;
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}
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// Unregister all services
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if (!lazyRegistrar.tryUnregister()) {
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// Prevent shutdown (test will fail)
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return true;
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}
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// Re-register all services
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lazyRegistrar.reRegister();
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// Unregister again before shutdown
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if (!lazyRegistrar.tryUnregister()) {
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// Prevent shutdown (test will fail)
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return true;
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}
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exit(EXIT_SUCCESS);
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// Unreachable
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});
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return ::android::hardware::Status::ok();
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}
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int main() {
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configureRpcThreadpool(1, true /*willJoin*/);
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CHECK(OK == LazyServiceRegistrar::getInstance().registerService(new Lazy, "default1"));
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CHECK(OK == LazyServiceRegistrar::getInstance().registerService(new Lazy, "default2"));
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joinRpcThreadpool();
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return EXIT_FAILURE; // should not reach
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}
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