148 lines
5.7 KiB
Java
148 lines
5.7 KiB
Java
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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package com.android.incallui.videosurface.impl;
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import android.graphics.Matrix;
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import android.view.TextureView;
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import com.android.dialer.common.LogUtil;
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/** Utilities to scale the preview and remote video. */
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public class VideoScale {
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/**
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* Scales the video in the given view such that the video takes up the entire view. To maintain
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* aspect ratio the video will be scaled to be larger than the view.
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*/
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public static void scaleVideoAndFillView(
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TextureView textureView, float videoWidth, float videoHeight, float rotationDegrees) {
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float viewWidth = textureView.getWidth();
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float viewHeight = textureView.getHeight();
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float viewAspectRatio = viewWidth / viewHeight;
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float videoAspectRatio = videoWidth / videoHeight;
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float scaleWidth = 1.0f;
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float scaleHeight = 1.0f;
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if (viewAspectRatio > videoAspectRatio) {
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// Scale to exactly fit the width of the video. The top and bottom will be cropped.
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float scaleFactor = viewWidth / videoWidth;
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float desiredScaledHeight = videoHeight * scaleFactor;
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scaleHeight = desiredScaledHeight / viewHeight;
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} else {
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// Scale to exactly fit the height of the video. The sides will be cropped.
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float scaleFactor = viewHeight / videoHeight;
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float desiredScaledWidth = videoWidth * scaleFactor;
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scaleWidth = desiredScaledWidth / viewWidth;
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}
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if (rotationDegrees == 90.0f || rotationDegrees == 270.0f) {
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// We're in landscape mode but the camera feed is still drawing in portrait mode. Normally,
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// scale of 1.0 means that the video feed stretches to fit the view. In this case the X axis
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// is scaled to fit the height and the Y axis is scaled to fit the width.
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float scaleX = scaleWidth;
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float scaleY = scaleHeight;
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scaleWidth = viewHeight / viewWidth * scaleY;
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scaleHeight = viewWidth / viewHeight * scaleX;
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// This flips the view vertically. Without this the camera feed would be upside down.
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scaleWidth = scaleWidth * -1.0f;
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// This flips the view horizontally. Without this the camera feed would be mirrored (left
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// side would appear on right).
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scaleHeight = scaleHeight * -1.0f;
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}
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LogUtil.i(
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"VideoScale.scaleVideoAndFillView",
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"view: %f x %f, video: %f x %f scale: %f x %f, rotation: %f",
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viewWidth,
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viewHeight,
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videoWidth,
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videoHeight,
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scaleWidth,
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scaleHeight,
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rotationDegrees);
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Matrix transform = new Matrix();
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transform.setScale(
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scaleWidth,
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scaleHeight,
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// This performs the scaling from the horizontal middle of the view.
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viewWidth / 2.0f,
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// This perform the scaling from vertical middle of the view.
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viewHeight / 2.0f);
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if (rotationDegrees != 0) {
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transform.postRotate(rotationDegrees, viewWidth / 2.0f, viewHeight / 2.0f);
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}
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textureView.setTransform(transform);
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}
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/**
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* Scales the video in the given view such that all of the video is visible. This will result in
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* black bars on the top and bottom or the sides of the video.
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*/
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public static void scaleVideoMaintainingAspectRatio(
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TextureView textureView, int videoWidth, int videoHeight) {
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int viewWidth = textureView.getWidth();
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int viewHeight = textureView.getHeight();
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float scaleWidth = 1.0f;
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float scaleHeight = 1.0f;
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if (viewWidth > viewHeight) {
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// Landscape layout.
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if (viewHeight * videoWidth > viewWidth * videoHeight) {
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// Current display height is too much. Correct it.
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int desiredHeight = viewWidth * videoHeight / videoWidth;
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scaleWidth = (float) desiredHeight / (float) viewHeight;
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} else if (viewHeight * videoWidth < viewWidth * videoHeight) {
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// Current display width is too much. Correct it.
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int desiredWidth = viewHeight * videoWidth / videoHeight;
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scaleWidth = (float) desiredWidth / (float) viewWidth;
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}
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} else {
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// Portrait layout.
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if (viewHeight * videoWidth > viewWidth * videoHeight) {
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// Current display height is too much. Correct it.
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int desiredHeight = viewWidth * videoHeight / videoWidth;
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scaleHeight = (float) desiredHeight / (float) viewHeight;
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} else if (viewHeight * videoWidth < viewWidth * videoHeight) {
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// Current display width is too much. Correct it.
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int desiredWidth = viewHeight * videoWidth / videoHeight;
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scaleHeight = (float) desiredWidth / (float) viewWidth;
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}
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}
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LogUtil.i(
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"VideoScale.scaleVideoMaintainingAspectRatio",
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"view: %d x %d, video: %d x %d scale: %f x %f",
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viewWidth,
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viewHeight,
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videoWidth,
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videoHeight,
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scaleWidth,
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scaleHeight);
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Matrix transform = new Matrix();
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transform.setScale(
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scaleWidth,
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scaleHeight,
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// This performs the scaling from the horizontal middle of the view.
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viewWidth / 2.0f,
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// This perform the scaling from vertical middle of the view.
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viewHeight / 2.0f);
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textureView.setTransform(transform);
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}
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private VideoScale() {}
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}
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