179 lines
6.2 KiB
C++
179 lines
6.2 KiB
C++
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cstdint>
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#include "aidl/android/hardware/graphics/composer3/DimmingStage.h"
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#include <math/mat4.h>
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#include <ui/FenceTime.h>
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// TODO(b/129481165): remove the #pragma below and fix conversion issues
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wconversion"
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#pragma clang diagnostic ignored "-Wextra"
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#include <ui/GraphicTypes.h>
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// TODO(b/129481165): remove the #pragma below and fix conversion issues
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#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
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#include <compositionengine/ProjectionSpace.h>
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#include <ui/LayerStack.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <ui/Transform.h>
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#include "DisplayHardware/HWComposer.h"
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namespace android {
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namespace compositionengine::impl {
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struct OutputCompositionState {
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// If false, composition will not be performed for this display
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bool isEnabled{false};
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// If false, this output is not considered secure
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bool isSecure{false};
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// If true, the current frame on this output uses client composition
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bool usesClientComposition{false};
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// If true, the current frame on this output uses device composition
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bool usesDeviceComposition{false};
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// If true, the client target should be flipped when performing client composition
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bool flipClientTarget{false};
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// If true, the current frame reused the buffer from a previous client composition
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bool reusedClientComposition{false};
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// RK: If true, the client target should be used afbc format
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bool useNoAfbcClientTarget{false};
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// The conditions for including a layer on this output
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ui::LayerFilter layerFilter;
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// The common space for all layers in the layer stack. layerStackSpace.content is the Rect
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// which gets projected on the display. The orientation of this space is always ROTATION_0.
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ProjectionSpace layerStackSpace;
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// Oriented physical display space. It will have the same size as displaySpace oriented to
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// match the orientation of layerStackSpace. The orientation of this space is always ROTATION_0.
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ProjectionSpace orientedDisplaySpace;
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// The space of the framebuffer. Its bounds match the size of the framebuffer and its
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// orientation matches the orientation of the display. Typically the framebuffer space will
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// be identical to the physical display space.
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ProjectionSpace framebufferSpace;
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// The space of the physical display. It is as big as the currently active display mode. The
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// content in this space can be rotated.
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ProjectionSpace displaySpace;
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// Transformation from layerStackSpace to displaySpace
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ui::Transform transform;
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// If true, RenderEngine filtering should be enabled
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bool needsFiltering{false};
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// The logical coordinates for the dirty region for the display.
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// dirtyRegion is semi-persistent state. Dirty rectangles are added to it
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// by the FE until composition happens, at which point it is cleared.
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Region dirtyRegion;
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// The logical coordinates for the undefined region for the display.
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// The undefined region is internal to the composition engine. It is
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// updated every time the geometry changes.
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Region undefinedRegion;
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// True if the last composition frame had visible layers
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bool lastCompositionHadVisibleLayers{false};
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// The color transform matrix to apply
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mat4 colorTransformMatrix;
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// Current active color mode
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ui::ColorMode colorMode{ui::ColorMode::NATIVE};
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// Current active render intent
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ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC};
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// Current active dataspace
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ui::Dataspace dataspace{ui::Dataspace::UNKNOWN};
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// Current target dataspace
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ui::Dataspace targetDataspace{ui::Dataspace::UNKNOWN};
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std::optional<android::HWComposer::DeviceRequestedChanges> previousDeviceRequestedChanges{};
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bool previousDeviceRequestedSuccess = false;
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// The earliest time to send the present command to the HAL
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std::chrono::steady_clock::time_point earliestPresentTime;
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// The previous present fence. Used together with earliestPresentTime
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// to prevent an early presentation of a frame.
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std::shared_ptr<FenceTime> previousPresentFence;
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// The expected time for the next present
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nsecs_t expectedPresentTime{0};
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// Current display brightness
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float displayBrightnessNits{-1.f};
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// SDR white point
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float sdrWhitePointNits{-1.f};
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// Brightness of the client target, normalized to display brightness
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float clientTargetBrightness{1.f};
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// Stage in which the client target should apply dimming
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aidl::android::hardware::graphics::composer3::DimmingStage clientTargetDimmingStage{
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aidl::android::hardware::graphics::composer3::DimmingStage::NONE};
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// Display brightness that will take effect this frame.
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// This is slightly distinct from nits, in that nits cannot be passed to hw composer.
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std::optional<float> displayBrightness = std::nullopt;
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enum class CompositionStrategyPredictionState : uint32_t {
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// Composition strategy prediction did not run for this frame.
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DISABLED = 0,
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// Composition strategy predicted successfully for this frame.
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SUCCESS = 1,
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// Composition strategy prediction failed for this frame.
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FAIL = 2,
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ftl_last = FAIL
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};
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CompositionStrategyPredictionState strategyPrediction =
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CompositionStrategyPredictionState::DISABLED;
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bool treat170mAsSrgb = false;
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uint64_t lastOutputLayerHash = 0;
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uint64_t outputLayerHash = 0;
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// Debugging
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void dump(std::string& result) const;
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};
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} // namespace compositionengine::impl
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} // namespace android
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