151 lines
5.2 KiB
C++
151 lines
5.2 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <benchmark/benchmark.h>
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#include "DisplayList.h"
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#include "hwui/Canvas.h"
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#include "hwui/Paint.h"
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#include "pipeline/skia/SkiaDisplayList.h"
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#include "tests/common/TestUtils.h"
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::skiapipeline;
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void BM_SkiaDisplayList_alloc(benchmark::State& benchState) {
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while (benchState.KeepRunning()) {
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auto displayList = new skiapipeline::SkiaDisplayList();
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benchmark::DoNotOptimize(displayList);
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delete displayList;
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}
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}
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BENCHMARK(BM_SkiaDisplayList_alloc);
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void BM_SkiaDisplayList_alloc_theoretical(benchmark::State& benchState) {
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while (benchState.KeepRunning()) {
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auto displayList = new char[sizeof(skiapipeline::SkiaDisplayList)];
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benchmark::DoNotOptimize(displayList);
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delete[] displayList;
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}
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}
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BENCHMARK(BM_SkiaDisplayList_alloc_theoretical);
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void BM_SkiaDisplayListCanvas_record_empty(benchmark::State& benchState) {
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auto canvas = std::make_unique<SkiaRecordingCanvas>(nullptr, 100, 100);
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static_cast<void>(canvas->finishRecording());
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while (benchState.KeepRunning()) {
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canvas->resetRecording(100, 100);
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benchmark::DoNotOptimize(canvas.get());
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static_cast<void>(canvas->finishRecording());
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}
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}
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BENCHMARK(BM_SkiaDisplayListCanvas_record_empty);
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void BM_SkiaDisplayListCanvas_record_saverestore(benchmark::State& benchState) {
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auto canvas = std::make_unique<SkiaRecordingCanvas>(nullptr, 100, 100);
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static_cast<void>(canvas->finishRecording());
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while (benchState.KeepRunning()) {
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canvas->resetRecording(100, 100);
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canvas->save(SaveFlags::MatrixClip);
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canvas->save(SaveFlags::MatrixClip);
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benchmark::DoNotOptimize(canvas.get());
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canvas->restore();
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canvas->restore();
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static_cast<void>(canvas->finishRecording());
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}
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}
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BENCHMARK(BM_SkiaDisplayListCanvas_record_saverestore);
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void BM_SkiaDisplayListCanvas_record_translate(benchmark::State& benchState) {
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auto canvas = std::make_unique<SkiaRecordingCanvas>(nullptr, 100, 100);
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static_cast<void>(canvas->finishRecording());
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while (benchState.KeepRunning()) {
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canvas->resetRecording(100, 100);
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canvas->scale(10, 10);
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benchmark::DoNotOptimize(canvas.get());
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static_cast<void>(canvas->finishRecording());
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}
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}
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BENCHMARK(BM_SkiaDisplayListCanvas_record_translate);
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/**
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* Simulate a simple view drawing a background, overlapped by an image.
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*
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* Note that the recording commands are intentionally not perfectly efficient, as the
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* View system frequently produces unneeded save/restores.
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*/
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void BM_SkiaDisplayListCanvas_record_simpleBitmapView(benchmark::State& benchState) {
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auto canvas = std::make_unique<SkiaRecordingCanvas>(nullptr, 100, 100);
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static_cast<void>(canvas->finishRecording());
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Paint rectPaint;
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sk_sp<Bitmap> iconBitmap(TestUtils::createBitmap(80, 80));
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while (benchState.KeepRunning()) {
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canvas->resetRecording(100, 100);
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{
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canvas->save(SaveFlags::MatrixClip);
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canvas->drawRect(0, 0, 100, 100, rectPaint);
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canvas->restore();
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}
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{
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canvas->save(SaveFlags::MatrixClip);
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canvas->translate(10, 10);
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canvas->drawBitmap(*iconBitmap, 0, 0, nullptr);
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canvas->restore();
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}
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benchmark::DoNotOptimize(canvas.get());
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static_cast<void>(canvas->finishRecording());
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}
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}
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BENCHMARK(BM_SkiaDisplayListCanvas_record_simpleBitmapView);
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void BM_SkiaDisplayListCanvas_basicViewGroupDraw(benchmark::State& benchState) {
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sp<RenderNode> child = TestUtils::createNode(50, 50, 100, 100, [](auto& props, auto& canvas) {
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canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver);
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});
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auto canvas = std::make_unique<SkiaRecordingCanvas>(nullptr, 100, 100);
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static_cast<void>(canvas->finishRecording());
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while (benchState.KeepRunning()) {
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canvas->resetRecording(200, 200);
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canvas->translate(0, 0); // mScrollX, mScrollY
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// Clip to padding
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// Can expect ~25% of views to have clip to padding with a non-null padding
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int clipRestoreCount = canvas->save(SaveFlags::MatrixClip);
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canvas->clipRect(1, 1, 199, 199, SkClipOp::kIntersect);
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canvas->enableZ(true);
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// Draw child loop
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for (int i = 0; i < benchState.range(0); i++) {
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canvas->drawRenderNode(child.get());
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}
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canvas->enableZ(false);
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canvas->restoreToCount(clipRestoreCount);
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static_cast<void>(canvas->finishRecording());
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}
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}
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BENCHMARK(BM_SkiaDisplayListCanvas_basicViewGroupDraw)->Arg(1)->Arg(5)->Arg(10);
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