55 lines
2.2 KiB
Plaintext
55 lines
2.2 KiB
Plaintext
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#
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# Copyright (C) 2015 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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header:
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summary: Overview
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description:
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RenderScript is a high-performance runtime that provides compute operations at the native level.
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RenderScript code is compiled on devices at runtime to allow platform-independence as well.
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This reference documentation describes the RenderScript runtime APIs, which you can utilize
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to write RenderScript code in C99. The RenderScript compute header files are automatically
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included for you.
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To use RenderScript, you need to utilize the RenderScript runtime APIs documented here as well
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as the Android framework APIs for RenderScript. For documentation on the Android framework
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APIs, see the <a target="_parent" href="http://developer.android.com/reference/android/renderscript/package-summary.html">android.renderscript</a> package reference.
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For more information on how to develop with RenderScript and how the runtime and Android
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framework APIs interact, see the <a target="_parent" href="http://developer.android.com/guide/topics/renderscript/index.html">RenderScript developer guide</a> and the <a target="_parent" href="http://developer.android.com/resources/samples/RenderScript/index.html">RenderScript samples</a>.
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include:
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#define RS_KERNEL __attribute__((kernel))
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#include "stdbool.h"
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#include "rs_value_types.rsh"
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#include "rs_object_types.rsh"
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#include "rs_allocation_create.rsh"
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#include "rs_allocation_data.rsh"
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#include "rs_atomic.rsh"
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#include "rs_convert.rsh"
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#include "rs_debug.rsh"
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#include "rs_for_each.rsh"
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#include "rs_io.rsh"
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#include "rs_math.rsh"
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#include "rs_matrix.rsh"
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#include "rs_object_info.rsh"
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#include "rs_quaternion.rsh"
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#include "rs_time.rsh"
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#include "rs_vector_math.rsh"
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end:
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