188 lines
7.8 KiB
C
188 lines
7.8 KiB
C
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <system/audio.h>
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#include <utils/Errors.h>
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#include <utils/SortedVector.h>
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#include <utils/KeyedVector.h>
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#include "AudioIODescriptorInterface.h"
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#include "ClientDescriptor.h"
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#include "DeviceDescriptor.h"
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#include "EffectDescriptor.h"
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#include "IOProfile.h"
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#include "PolicyAudioPort.h"
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namespace android {
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class AudioPolicyMix;
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class AudioPolicyClientInterface;
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// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
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// and keep track of the usage of this input.
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class AudioInputDescriptor: public AudioPortConfig,
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public PolicyAudioPortConfig,
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public AudioIODescriptorInterface,
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public ClientMapHandler<RecordClientDescriptor>
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{
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public:
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AudioInputDescriptor(const sp<IOProfile>& profile,
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AudioPolicyClientInterface *clientInterface);
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virtual ~AudioInputDescriptor() = default;
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audio_module_handle_t getModuleHandle() const;
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audio_devices_t getDeviceType() const { return (mDevice != nullptr) ?
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mDevice->type() : AUDIO_DEVICE_NONE; }
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sp<DeviceDescriptor> getDevice() const { return mDevice; }
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void setDevice(const sp<DeviceDescriptor> &device) { mDevice = device; }
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DeviceVector supportedDevices() const {
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return mProfile != nullptr ? mProfile->getSupportedDevices() : DeviceVector(); }
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void dump(String8 *dst, int spaces, const char* extraInfo) const override;
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audio_io_handle_t mIoHandle = AUDIO_IO_HANDLE_NONE; // input handle
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wp<AudioPolicyMix> mPolicyMix; // non NULL when used by a dynamic policy
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const sp<IOProfile> mProfile; // I/O profile this output derives from
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// PolicyAudioPortConfig
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virtual sp<PolicyAudioPort> getPolicyAudioPort() const {
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return mProfile;
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}
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// AudioPortConfig
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virtual status_t applyAudioPortConfig(const struct audio_port_config *config,
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struct audio_port_config *backupConfig = NULL);
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virtual void toAudioPortConfig(struct audio_port_config *dstConfig,
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const struct audio_port_config *srcConfig = NULL) const;
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virtual sp<AudioPort> getAudioPort() const { return mProfile; }
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void toAudioPort(struct audio_port_v7 *port) const;
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void setPreemptedSessions(const SortedVector<audio_session_t>& sessions);
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SortedVector<audio_session_t> getPreemptedSessions() const;
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bool hasPreemptedSession(audio_session_t session) const;
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void clearPreemptedSessions();
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bool isActive() const { return mGlobalActiveCount > 0; }
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bool isSourceActive(audio_source_t source) const;
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audio_source_t source() const;
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bool isSoundTrigger() const;
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sp<RecordClientDescriptor> getHighestPriorityClient() const;
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audio_attributes_t getHighestPriorityAttributes() const;
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void setClientActive(const sp<RecordClientDescriptor>& client, bool active);
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int32_t activeCount() { return mGlobalActiveCount; }
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void trackEffectEnabled(const sp<EffectDescriptor> &effect, bool enabled);
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EffectDescriptorCollection getEnabledEffects() const;
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EffectDescriptorCollection getActiveEffects() const; // enabled and not suspended
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// implementation of AudioIODescriptorInterface
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audio_config_base_t getConfig() const override;
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audio_patch_handle_t getPatchHandle() const override;
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void setPatchHandle(audio_patch_handle_t handle) override;
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bool isMmap() override {
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if (const auto policyPort = getPolicyAudioPort(); policyPort != nullptr) {
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if (const auto port = policyPort->asAudioPort(); port != nullptr) {
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return port->isMmap();
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}
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}
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return false;
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}
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status_t open(const audio_config_t *config,
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const sp<DeviceDescriptor> &device,
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audio_source_t source,
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audio_input_flags_t flags,
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audio_io_handle_t *input);
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// Called when a stream is about to be started.
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// Note: called after setClientActive(client, true)
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status_t start();
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// Called after a stream is stopped
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// Note: called after setClientActive(client, false)
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void stop();
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void close();
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RecordClientVector getClientsForSession(audio_session_t session);
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RecordClientVector clientsList(bool activeOnly = false,
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audio_source_t source = AUDIO_SOURCE_DEFAULT, bool preferredDeviceOnly = false) const;
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void setAppState(audio_port_handle_t portId, app_state_t state);
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// implementation of ClientMapHandler<RecordClientDescriptor>
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void addClient(const sp<RecordClientDescriptor> &client) override;
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// Go over all active clients and suspend or restore effects according highest priority
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// active use case
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void checkSuspendEffects();
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private:
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void updateClientRecordingConfiguration(int event, const sp<RecordClientDescriptor>& client);
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audio_patch_handle_t mPatchHandle = AUDIO_PATCH_HANDLE_NONE;
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sp<DeviceDescriptor> mDevice = nullptr; /**< current device this input is routed to */
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// Because a preemptible capture session can preempt another one, we end up in an endless loop
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// situation were each session is allowed to restart after being preempted,
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// thus preempting the other one which restarts and so on.
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// To avoid this situation, we store which audio session was preempted when
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// a particular input started and prevent preemption of this active input by this session.
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// We also inherit sessions from the preempted input to avoid a 3 way preemption loop etc...
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SortedVector<audio_session_t> mPreemptedSessions;
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AudioPolicyClientInterface * const mClientInterface;
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int32_t mGlobalActiveCount = 0; // non-client-specific activity ref count
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EffectDescriptorCollection mEnabledEffects;
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audio_input_flags_t& mFlags = AudioPortConfig::mFlags.input;
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};
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class AudioInputCollection :
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public DefaultKeyedVector< audio_io_handle_t, sp<AudioInputDescriptor> >
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{
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public:
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bool isSourceActive(audio_source_t source) const;
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sp<AudioInputDescriptor> getInputFromId(audio_port_handle_t id) const;
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// count active capture sessions using one of the specified devices.
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// ignore devices if empty vector is passed
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uint32_t activeInputsCountOnDevices(const DeviceVector &devices) const;
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/**
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* return io handle of active input or 0 if no input is active
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* Only considers inputs from physical devices (e.g. main mic, headset mic) when
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* ignoreVirtualInputs is true.
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*/
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Vector<sp <AudioInputDescriptor> > getActiveInputs();
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sp<AudioInputDescriptor> getInputForClient(audio_port_handle_t portId);
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void trackEffectEnabled(const sp<EffectDescriptor> &effect, bool enabled);
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/**
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* @brief clearSessionRoutesForDevice: when a device is disconnected, and if this device has
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* been chosen as the preferred device by any client, the policy manager shall
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* prevent from using this device any more by clearing all the session routes involving this
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* device.
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* In other words, the preferred device port id of these clients will be resetted to NONE.
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* @param disconnectedDevice device to be disconnected
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*/
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void clearSessionRoutesForDevice(const sp<DeviceDescriptor> &disconnectedDevice);
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void dump(String8 *dst) const;
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};
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} // namespace android
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