36 lines
2.0 KiB
Plaintext
36 lines
2.0 KiB
Plaintext
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!gles1_extensions
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%#include <GLES/glext.h>
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void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
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void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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void glBlendEquationOES(GLenum mode);
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void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
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void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
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void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
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void glDrawTexsvOES(const GLshort *coords);
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void glDrawTexivOES(const GLint *coords);
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void glDrawTexxvOES(const GLfixed *coords);
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void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
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void glDrawTexfvOES(const GLfloat *coords);
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void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
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void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
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GLboolean glIsRenderbufferOES(GLuint renderbuffer);
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void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
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void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
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void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
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void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
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GLboolean glIsFramebufferOES(GLuint framebuffer);
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void glBindFramebufferOES(GLenum target, GLuint framebuffer);
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void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
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void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
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GLenum glCheckFramebufferStatusOES(GLenum target);
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void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
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void glGenerateMipmapOES(GLenum target);
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